My bad.

October 27, 2009

Okay, if any potential readers (there’s still, like, no evidence that anyone has even seen this blog) took my advice from last week’s entry, I’m sorry. Actually, I still don’t think that it was terrible advice, but there’s something you should know about this blogger; I’m incredibly fickle. My¬† opinions can drastically change from week to week and it brings me lots of trouble and puts me in situations like these where I have to apologize. Case in point: last week I ranted a bit about how making too many alts can sometimes be a bad idea. This week I made a priest.

And I haven’t really regretted it! Sure, it happens to be, so far, the most annoying class to solo with. Sure, I have plenty of characters that can pretty much do most of what a priest could do. Sure, there was very, very little reason for me to make the character, yet I’ve been spending practically all of my time on it. I think that even though there’s a lot of grief to go through, there’s still nothing like the learning experience for a character, and while I’ve tried making priests in the past, I’m nearly 20 on this Sparkovana (don’t ask), the farthest I’ve made it with the class, and I’m learning more and more about it, making it more and more tolerable. There’s also the fact that it is significantly harder, for me at least, to level a priest than any other class, and the challenge has always bothered me enough for me to want to beat it. I might actually take this character seriously.

It started out as research, though. As you might know from my previous entries, the various realms I play on have been dissatisfying. After searching and searching, there’s only a small fraction of people I’m able to get along with on these servers, and it’s not because I’m especially picky or really unapproachable or anything like that; it’s just really difficult to find intelligent, mature, funny people on pvp realms. I’ve always played on ‘em for some reason. I hate pvp, so I don’t know. My sister and some friends played on one and I’ve just stuck with them since, despite the personality clash between me and all of the eleven-year-old griefers. So I wondered if there were places where I’d fit in more comfortably, did a little forum research, and made a few alts on some RP servers.

Now, I’m the sort of person that’s able to respect a roleplayer. As a writer, anyone that’s willing to jump into another character and tell their own stories is okay in my book. I’m a bit too timid to jump into that scene just yet, but I’ve always had the feeling that I’d be the type to get along with roleplayers more than the general WoW crowd. I mean, aside from the eRP or borderline eRP that exists in Goldshire on every RP server, a lot of roleplayers seem to type quite well. I’m a pretty big lore fanatic, and to properly roleplay a class one usually does their research. I mean, in general, it seemed like a good idea.

So I’ve had some fun, truly. I think Hallow’s End is one of the best times to create a character; especially a human. There’s that event in Goldshire that’s happening constantly so there’s lot of free candy, buffs, and you get to run around in disguises which makes the experience a little more memorable. There’s been a lot of very kind people, a lot of very creepy people, and everything inbetween; from what I can tell, these RP realms are slightly more colorful and cultured than the pvp sort. I mean, I walked into stormwind last night and rather than LFG spams, everyone was discussing the relationship between Malfurion and Tyrande, and this story-based conversation went on for at least an hour. You don’t see that elsewhere, and it was extremely refreshing.

And then I exited and leveled a bit longer, and general chat started to go crazy in a bad way. 4chan memes were abundant. Insults to every sort of WoW player were heard loud and clear, despite it being in a text format. Made-up words that the creators thought sounded funny were spammed with caps lock. In general, I felt a bit disheartened. Here was a realm that I’d been having the time of my life on; the sort where I could see my mains settling down on without worrying about transferring around ever again, and then these thoughts had to be interrupted by…more of the same of what I was unfortunately used to.

Yet I kept playing through the week, and so far, the great experience has outweighed tiny interruptions like that. The point I’m trying to make here is that every single realm is going to have a few bad apples and while I was looking for the perfect fit, for a while, I’d have to make some effort myself. I can’t just give up due to a couple annoying peers.

So here’s to alts, and here’s to you, Feathermoon-US. I’m not exactly raising a glass, but if I had one right here I would. You may very well be the place to house all of my characters in the future. Stay golden.

Oh, and here’s some music that I’ve been listening to and liking.

-Charles-

Alts are bad.

October 19, 2009

altsaltsalts

Let me explain.

I think if we were given limitations to how many characters we’re allowed, this wouldn’t be the game for me. I mean, there’s only nine per server, but that’s not necessarily bad; it just gives people obsessed with making alternative characters in different communities to meet different people and have a different experience. In general, I am obsessed with making new characters and leveling them. I’ve leveled nearly every class to at least forty and many to 80 (or near it, anyway); it’s just part of the hobby for me. Some people like to think their characters are intricate enough to keep their full attention, which is true, and then there are people like me that believe this game has so much to offer and every option should be explored.

And then they are, and a specific problem comes up; characters you once loved or characters you want to give a try wind up never getting used. I leveled a rogue not too long ago that I completely adore. I’d love to get some progression and gear on him, but the people I play with are constantly demanding my help on my admittedly more useful healer character. In a similar respect, the paladin I started the game with is getting increasingly dusty as time goes on; too much of my time is spent on the shaman. Don’t get me wrong, I don’t regret making a shaman and it’s really fun to play, but with so many people relying on the character these days (the character I had originally established as an ‘alt’ that I would only play every now and then to keep in contact with my sister), there are a lot of missed opportunities. I likely won’t get much of a chance to play that new character, and my old ‘main’ that I loved so dearly has been staring at me from afar with longing eyes.

Alts cause problems, that’s for sure. Sometimes I wish I was the type of person to be a one-character-guy; it’d make things a lot simpler. I’m just such a fan of the leveling and learning process, though, and it puts me in these situations. So, as of late, I’ve tried my best to get back to my roots. I’ve ignored demands and made excuses not to go play on the shaman (who I get increasingly depressed by; horde just really isn’t my style after all) and my silver-handed human has been seeing quite a lot of action. The one sad thing is that things are not as they used to be. For some reason he found himself on a strange server where I know absolutely nobody and I’m in some guild with a bunch of Australians who probably wince at my voice every time I get into their vent just because I don’t sound like they do. Still, with all that, it’s been loads of fun healing on the character again. I truly think paladin healing is some of the most challenging healing in the game and I know I’m better at it than I am at any of my other characters, so it’s been nice to be able to show that and impress some strangers with my mighty divine hand. Plus he’s a human so that automatically makes him the best; there’s no race that can top ‘em.

So here’s my advice: Don’t make too many alts. You’ll get backed into a corner and it’ll feel extremely awkward and people will go as far as to make you feel bad for wanting to play the game the way you want to play it. If you enjoy your main character and don’t really get too burned out, don’t be too curious–it could be your undoing. If you’re like me and you don’t have control over the amount of characters you make, well, best of luck to you. It’s gonna suck.

-Charles-

October 12, 2009

Whoo, lots to go over this week! I guess I’ll start by saying the little fellow above is named Sparkel, after my paladin that was forced to undergo a namechange because someone else had the name on the server he transferred to and now has a dumb name that I’d rather not repeat. I missed the name. He’s a level 80 protection warrior that had all of his top-of-the-line gear handed to him because he exists only on the public test realm where I’ve been spending an obscene amount of time. And that’s the major theme of this entry.

I know in a previous entry I described how frightening patches could be, but 3.3, from the looks of it, is pure excitement and, aside from the horrific gothic designs of Icecrown Citadel, there’s little to be afraid of. Class changes are minor; it’s pretty evident Blizzard has people where they want them for the remainder of the expansion. There’s not too many nerfs or buffs to anything. I mean, people will find a way to complain, but they have their work cut out for them. Honestly, from what I can tell, there’s a LOT to look forward to.

T10 info’s been released. Even some of the armor sets have been shown, and while there are arguments on to how they look, I maintain the opinion that, so far, the sets blow t7, t8, and (especially) t9 out of the water. In a similar theme, the set bonuses that have been released are by far the most powerful yet. I highly doubt people will be mixing sets anymore for bonuses and the like; it’s all very awesome from what I can tell. Based on what I know from the classes I actively play, anyway, and the others that I’ve discussed this with seem quite pleased as well.

And the new five-man’s (well, some of ‘em), have been playable and they’re amazing. Gear-wise there’s not a lot of incentive to run them since no gear drops at all in the PTR, but people are FRANTICALLY running these instances repeatedly, and for good reason. They’re the best-looking five-mans in the game. They’re the most challenging. They’re the most story-driven. You’re literally fighting beside Jaina (Arthas’ ex-sweetie who’s ready for some goddamn closure already) and Sylvanas (she just really, really wants to kill him), charging through various outskirts of the Citadel trying to find your way in. The encounters themselves are well thought-out, from the different ways to survive to pull to the quirky character designs. I mean, unless you just like to complain, there’s nothing bad about these places, from what I can tell. 3.3 won’t be out for quite some time, so I urge anyone to make their way onto the test realms and get a sneak preview if you’re into that sorta thing.

Anyway, I logged on after a really terrible download that took basically all day long and spent hours just sitting there messing with talents, gems, the whole thing, ’cause I copied about five characters; classes that I’d never played at 80 before, and for me that was pretty fun. Testing out the different rotations, healing in different styles than what I was used to (paladins and shamans are still the most fun), and tanking for the first time ever, and in the end, the little warrior won my heart and the decision that my future Worgen would be a warrior wasn’t changed. I tried Fury out and didn’t LOVE it, but I’m pretty sure it was because I was doing it wrong. Tanking was loads of fun though.

On the regular realms, I’ve been very slowly getting used to horde life. There’s been tension here and there; a lot of people we transferred with felt very out of the loop and not as included as they used to be, but that was to be expected. It was a completely new environment and people freak out with change. We went from a small, casual tight-knit group to betraying the faction we’ve allied ourselves with for years, joining one of the most PvE-progressed guilds on the server, and it’s all been a little hardcore. They expect a lot out of me and I don’t always deliver; probably because I’m off messing around on the PTR rather than trying to better my one character every single day like they all do. Still, it’s only been a week and I’ve seen more content than I ever had before, so that’s kind of fun. And it’s a lot more entertaining to heal this harder stuff; I get kinda bored with regular modes and what-not. So there’s two sides of the whole situation and I’m still adjusting. Also, everyone makes fun of me ’cause I’m a female tauren and I don’t appreciate it. Evidently it’s the lest popular race-gender combination around.

I’m a little bitter that I don’t get new totems next patch and everyone else does. Maybe tauren was a mistake. But it’s still the only horde race I can actually tolerate.

I’ll wrap things up here by saying there’s a lot to look forward to, folks. Whether you’re a big fan of the game’s story or you miss the depth raids used to have, 3.3 seems pretty sure to have something for everyone. Except those that really love pvp. Too bad. (lol)

-Charles-

October 6, 2009

Moo moo moo! I am a cow! Moo moo moo! I am a cow! Moo moo moo! I am a cow! I.! Am! A cow!

The picture above illustrates the plain confusion of a young Tauren as she stands around in the Sunreaver’s Sanctuary, the one section of Dalaran she’d never been able to see before. She’d lived the life of a proud draenei, but seemingly, it wasn’t proud enough. Yes, I’ve betrayed the alliance for this shaman and I must say, I feel the way miss Hothooves(that’s her name.) looks. Very confused. This is probably one of the most surreal experiences I’ve been involved in regarding WoW, and I must say, much of it is exciting.

I constantly catch myself trying to do alliance things. When people ask advice, I’ll catch myself starting to tell them to go to cities they can’t even access. I keep running into areas that instantly teleport me out of. I don’t know my way around any of the cities and most of my flight paths have changed; I’m pretty much a newb again. Which is a little scary, and a little charming at the same time. Probably my fondest memories were when I was just starting this game and there was so much to learn, and there’s always the possibility of such a feeling returning. For now, though, it’s still very weird.

Taurens are probably the only horde race I could ever see myself playing, and it comes down to one major reason; it’s the most villain-free race I can think of in the game, regardless of faction. I can recall a few hostile Tauren encampments in various low-level zones, but that’s as far as it ever got. The forsaken have folks like Putress that ruin the entire race; the majority of trolls in the game are pretty much baaaaad, and Garrosh is just kind of a jerk. I like to be blissfully naive and play a race where the major characters are, for the most part, very pure. Despite their brutish stature, these cow-men are so wonderfully peaceful. I don’t think there’s a city in-game that’s more serene than Thunder Bluff. There’s just a lot to like about this race unless you’re the type of person that thrives within conflict. I’m certainly not.

For now, I’ve spent most of my time doing some raids with a bunch of people I don’t know (though there is a sense of maturity within this faction; people don’t bail after two or three wipes like most alliance do, there’s a lot of patience), doing many northrend quests all over again since some reputations reset and many phased areas changed on me, and flying around all of the continents, trying to become accustomed to all the new, different towns. I haven’t quite had time to settle in and I’m not comfortable enough to reeeeally consider myself Horde; rather an Alliance sympathizer that plays Horde from time to time because mostly everyone I knew faction transferred and I didn’t want to be completely alone. But we’ll see how my different experiences manipulate me.

For now, I’ll just stare at my pretty cow’s back and sing Melissa’s small segment from The Wizard’s Baker over and over. Click on the video below to understand the reference. Also a shameless plug at my favorite canceled cartoon show ever.

-Charles-

Honoring THE Hero

September 29, 2009

Uther Lightbringer

I’ve heard a lot about Harvest Festival, and very little of it has been in a positive light. To be fair, I’ve played WoW for about four years and this is the first I’ve even known of it existing, despite it being a week-long event. There aren’t any achievements or real physical rewards aside from some food and drinks if you just took a fall from the highest point in Ironforge or something, so in that sense there’s not much of an incentive to care about this little holiday. There’s some fireworks to buy which can always be entertaining, but that usually only lasts for a short moment. Just about everything I’ve heard about the festival has been underwhelming. I can’t help but feel very differently.

Perhaps the one single event in this little festival that has anyone doing…anything is a short little quest with, on first glance, absolutely nothing to gain. You’re to fly out to Western Plaguelands, one of the foulest zones in Azeroth, to take a look at some statue, kneel down, and fly back. I’m sure for most people the process is exactly like that; maybe kill a few hordies hangin’ around in the meantime, but there’s not much thought to it. Turns out there’s all that’s to the holiday; paying your respects to the most valued heroes of each faction. For me, I /kneeled down in front of Uther Lightbringer’s monument a good while after I’d placed my tribute, feeling really, really glad that this holiday existed. There didn’t need to be a bunch of different minigames and achievements revolved around this one; I actually think it’d cheapen the festival. It’s whole reason for existing was to remind everyone of the characters that risked everything to provide us with the Azeroth of today. I know it’s just a game, but to me, there’s something very special about this sort of thing. I noticed plenty of others running up to the statue and performing their tributes as well, and while they probably just wanted to complete the objective, it just felt kind of cool. This game has such a heart to it that’s usually taken for granted.

I have to say, kneeling there and looking up at the greatest paladin of all time brought back a lot of great memories. I’ve been playing this game for what seems like too long to remember and I have plenty of different characters with different experiences, but there’s nothing I hold more fondly than the adventures of my paladin. From marching through places like Shadowfang Keep and The Sunken Temple merely to forge light-blessed weapons to learning the offbeat judgement order against the army of ghoulds in Scholomance for my golden Charger, there was always so much about playing the class that made me happy. Regardless of their current state of unpopularity, it can’t be denied that they’re one of the culturally richest classes; from the style of gameplay to the massive lore behind us, there’s nothing like a member of the Order of the Silver Hand. This holiday essentially confirms that the greatest alliance hero was Uther Lightbringer, and he was the founder of that order. In a world where people constantly try to make me feel bad for playing an ‘loladin’, I was able to feel proud again today.

Oh, and a tip to Mr. Hammerstrike; I know you mean incredibly well, but try and find a better writer than Jennre Loresinger. While ‘For the Light!’ was amusing, it was also really, really bad.

-Charles-

3.2.2

September 26, 2009

Being a huge film buff and a complete World of Warcraft nerd can be a very dangerous combination. Sometimes I just can’t control thoughts that pop into my head, and the two forms of media (glorious video-films and WoW because WoW is big enough to be called it’s own form of media, a seperate entity from PC gaming due to it’s unmatched stature) just clashed. I thought about various situations in the game that represented the various genres I knew and loved. The holidays were your seasonal comedies (possible…romantic comedies if you play on RP realms and you’re creepy). Raiding has all the aspects of the epic movie with lush storylines and overcoming tremendous odds (Illidan died? REALLY?). World pvp resembles the gritty war drama; armies against armies fighting for little reason.

And then, every now and again, Blizzard jumps into the horror genre. These aren’t your typical remakes or reimaginings that Hollywood’s been obsessed with lately, either. These are the uniquely original films that keep you awake at night. These events are exciting and terrifying. The audience’s reaction will vary; many will be frightened into having fun, displaying some twisted joy. Many will mask their fear by expressing intense anger. One thing’s completely certain, though; these days would fucking destroy the box office.

BOO!

OKAY, so I am being a little dramatic. But honestly, these are your scary thrillers of the WoW world! As active as the forums are, they freakin’ EXPLODE on patch day. Everyone that talks about WoW is talking about this at the moment. People are raving, complaining, and letting their WoW-obsessed minds focus entirely on this patch. And this one wasn’t even that big. But it’s big enough for me to have a few stories to tell.

On this particular day I was completely disaffected. Kind of. I mean, Onyxia seemed kind of cool, but I wasn’t going absolutely crazy over getting the achievement before anyone else; I figured that there would be massive pvp battles in front of her cave and whatnot and I wasn’t too fond of spending about an hour trying to get inside. Besides, we had a raid scheduled that night for TOC. From what I had seen, the gear Onyxia dropped was comparable to most TOC equivalents, so that wasn’t a big incentive for me to rush over to the big dragon. She was just one boss and there were many people who hadn’t fought her before; I wasn’t especially fond of the prospect of wiping a few times to get some gear that’s okay when we could go wipe out a raid that I knew I could complete in an hour, get more gear just as good, more triumphant emblems, the whole deal. I know it sounds like I’m really sort of dissing Onyxia, but eh. The situation was just better for some tournament-ing!

OR SO I THOUGHT.

So it’s the smoothest run yet. There are some new people in my group that hadn’t even done TOC yet, but they were smart and knew how to follow directions. I completed Beasts with full mana SOMEHOW, a feat generally unheard of, but the encounter was really that smooth. Jaraxxus was even better; probably the quickest finishing yet. DPS was off the chaaaarts. The raid leader didn’t even have to yell at anyone the whole time, which is really phenomenal because this guy really really likes to yell at people. So we’re in a good mood. We get in the corner, faction champions get summoned down, and a lot of us are pretty giddy because it’s the easiest setup we’ve seen so far. We barely even go through a strategy because we know how awesome we’re going to do. And then I started lagging. “Hey guys, I think I’m gonna disconnect…” “Yeah, me too.” “LAWLS.” But nobody ever does. Instance servers get screwed and we’re forced to sit around for two hours chatting to each other about the HORRORS OF PATCH DAY.

See? SEE?!

I didn’t mind because the social aspect of WoW is the very best, so an excuse to take a break and talk to my friends about the most random subjects was an entertaining one. We were stuck for hours, too, so I had plenty of time to go grab a snack, take a short break, watch some law and order, and come back feeling ultra-refreshed. Not everyone did this. About half the raid waited the entire time and generally had a fed-up attitude, but continued to wait anyway. So by the time we did get kicked off and it let us all back in, many people were sooooo not in the mood. But since this game controls us so easily, we all decided to group up once again and give it another go. Except one of us was stuck in there and wasn’t logging back on, not that I blamed him, so for some reason none of us could fit in. I was autorunning into the instance portal wish a sad face, wishing the yellow words “Instance is Full” would go away.

But we are fearless adventurers and we weren’t going to stop there! Despite my fears, it was time to face Onyxia! And my fears all came true! We wiped seven times because many people didn’t understand the fight the first three to four attempts and once people had figured it out people were tired and not putting in effort and it just went downhill from there. And I haven’t been back in since. I know it’s supposed to be a fairly simple encounter but I have this thing where when I don’t wind up accomplishing something I tend to avoid it for a while. I’ll probably try it next week though.

Other thoughts, other thoughts…probably the biggest upset community-wise was the changes to Alterac Valley; yielding less honor and experience and separating the lower levels and 80s. I have no opinion on whether the separation was the right thing to do or not, but really, I’ll freely admit that the whole experience thing was wayyyyy too much. I tried leveling my rogue through AV and it simply depressed me with how quickly I was gaining experience. I’m a huge fan of questing and I’d hoped to just fill in a little gap so I could access some quests in another zone, but I saw that I could very easily skip all of that content and be 80 in no time and it was just nonsense. Many complain about this, but they don’t understand how much they were being spoiled by getting experience in battlegrounds to begin with. And they still are. The feature’s been around for an extremely short while, and with a slight nerf people begin to act like it’s a game-breaking subscription-ending thing. I think it’s just in people’s nature to complain about every new thing and act like it’s a big deal on the WoW forums, but the abundance of the negative feedback just struck a tiny little chord. Leveling used to be a loooot harder.

I can see the less honor thing being a tad more annoying. People that focus on pvp and hate battlegrounds still confuse me, though.

Pets! This is definitely the non-combat pet-patch. A slew of very interesting and adorable new pets are in the game; some attainable through the TCG, an Onyxia Whelpling coming for the next anniversary, and a hefty SIX which unknown drop locations. A Zipao Tiger, a miniature version of Kel’Thuzad, a gryphon and wind rider in their infancies, a core hound that’s surprisingly cute, and my absolute favorite, the Pandaren Monk. CHECK THIS OUT, I DARE YOU TO NOT SMILE.

But yeah. As horrifying as the patch day itself was, this one wasn’t a big deal. There were some minor buffs around; ret paladins finally have no excuse to not spec into seal of command, arcane mages were happy, and a few minor buffs to nearly every class, but none that would change the game too much. The five HaT rogues that existed don’t exist anymore; the other specs are upset about fan of knives. Warriors got a buff in sword specialization, but it’s still bad. None of my characters got really any buffs or nerfs, and I’m completely fine with that. I’m very happy they’ve found balance, and I feel it.

All in all, even the most minor patches can make excellent horror films. In scale, this was probably more of a short film or a television special, but it still gave people some goosebumps. Aside from the nostalgia some people get out of Onyxia and the happiness of all non-combat pet enthusiasts, there wasn’t a lot to notice about patch day aside from the terrible instance server debacle, but that was sort of fun in it’s own right too if you look at everything in a positive light like I do.

The theme to this entry is that change is very, very scary, even when it’s small. Try and man up and not freak out/complain about every little thing and enjoy the additions.

I’ll go over Brewfest later; it’s the most fun I’ve had in a holiday all year.

Dollhouse season two premiered this week. It was amazing.

-Charles-

Holiday Season

September 20, 2009

And it begins.

I’m at a terrible risk. This is my first post in this blog, and I fear that the wrong impression might be given. I don’t want Two Tents to follow any specific theme, but I’m almost certain that one will be consistently present from today through two entire seasons. The whole latter half of the year will almost certainly deal with one aspect of the game that I’m hopelessly obsessed over; The Holidays.

I think that the holiday season is something needed. After a summer of constant raiding and questing, a sense of monotony builds up, and even if you’re decently progressed in what you’re doing, it’s all the same. That’s not to say that Blizzard doesn’t offer many fantastic different ways to play this game, but after a good while, you’ve tried ‘em all and something is needed to help you break away from the severely typical. There are a lot of people that play this game that do have fairly tedious jobs that require you do to the same thing every day, and for WoW to sort of mimic that becomes horrifying. And so, Pirate’s Day Saturday rolls around to kick off a season that offers something completely different; a welcome change.

There’s something about the holidays that’s very alluring. There seems to be many more holidays in the game than ones we actually celebrate outside of WoW, and they all offer wonderful time-wasting activities. There’s a slew of various minigames to take advantage of and the social atmosphere is usually booming; here are people getting together not to take down a giant raid boss or fight the opposing faction together, but to…search for little easter eggs together, or something of that nature. It’s all very lighthearted and fun. The holiday events are a reminder that fun can be had with the game without taking it all that seriously. It’s my favorite time of year to play the game, and I’d be out of line if I didn’t blog about it. I fear the weeks to come will make anyone who stumbles across Two Tents believe that this is a holiday-related blog. I assure you that there’s more to it, buuuuut goodness I love the holiday season. And that’ll show.

<It Came From The Blog>'s Pirate's Day Event.

I can’t believe this was the first time I became interested enough in worldwide events to login and participate; I’ll certainly be keeping an eye on events like these from now on. <It came from the Blog> is an infamous guild in Zangarmarsh(US) known for putting on events such as these; it’s also the official guild of WoW.com, so I have to say that seeing some familiar names login and play with the group was pretty entertaining. These were people I’ve come to idolize in the WoW blogging world; writers of articles I’ve read countless times. The fact that they took part in this fairly fun little celebration really brought them down from the pedestal I’d imagined them to look down on me from and they were just like any other warcrafter, which, for me, was a really neat experience.

Down to the event itself. One thing’s for sure; this Robin Torres person really, really knows what she’s doing. I think she’s a she, anyway. But it was all handled extremely professionally. There was a loose set of guidelines and those that refused to follow were kicked rather quickly, making it a general pleasant experience. The turnout was massive; much more than I expected. There was pretty much an ocean of pirates running through the barrens; certainly a screenshot-worthy little journey. We met in Orgrimmar, we ran together in a huge pack to Ratchet, piled up into the boat, and headed up to Dread Captain Demeza to collectively join her crew in Booty Bay. We’d stopped in every little town along the way to make sure everyone stayed together, and it was quite the epic display once we arrived.

It was short and sweet. The main purpose of this was for everyone to grab the achievement and continue to have some fun however they wanted in the goblin town. Many people resembled lemmings and jumped in large numbers into the ocean drowning themselves, letting their corpses serve as a reminder for those that entered the town sometime later that they’d been there. Others took part in some fun world pvp with the various alliance that fought futility in trying to kill us while we were there. I merely stood around, took some screenshots of the celebration and talked a little while before it was time for me to head to the next great event.

Samueltempus' Gnomestock

What an ambitious event. This wasn’t related to any of Blizzard’s orchestrated holidays, but it was quite the little holiday in itself. Samueltempus of Mug’thol had much more prepared for his creation than It came from the Blog could have. It seemed like hundreds of level one gnomes had congregated in Dun Morogh, preparing for various games. There was a lot to this; customized tabards and shirts were handed out to everyone as it was required for participation in the different activities. We were all part of the same <Gnomestock> guild and wherever we ran, it certainly made an impression on everyone that wasn’t involved. There were a couple of people that had made characters on the server only to find the sea of gnomes in front of them as soon as their opening cutscene had ended; quite a surprise.

There were some events that fell short. It was handled as perfectly as it could have, but one couldn’t expect all of the gnomes to react quickly enough to keep some games rather fun, and while rock-throwing and paper zeppelin-chasing would normally be fun with a decent-sized group, a lot of us were just standing around due to many unresponsive gnomes not realizing they had the items in their inventory. There was also a lot of running around, back and forth to different places with no real goal which did get a little tiresome. I think the Pirate’s Day celebration was a lot more successful in that it was short and very sweet; Gnomestock tried to do a lot more and some of it sounded a lot better on paper than it would happen to translate ingame.

Despite various shortcomings, there were a lot of great things that kept me there. The obvious one is the very fact that so many people were willing to break away from their daily gaming routine to make a gnome and run around with lots and lots of other gnomes with no apparent goal other than to have fun, and there was plenty of fun to be had! I’d say the starting event was clearly the strongest; a race from the starting zone in Dun Morogh to Thelsamar, collecting money for the flight path back to Ironforge along the way. Gnomes were scrambling all over the map very, very frantically. It was fast-paced and what I had come to expect. We’d also ported to Theramore and had a few savory deviate delights passed around for some awesome pirate-style fun.

Events like these were exactly what I needed, and I’ll probably follow them a bit more actively than I’d ever before. Thanks to both sources for leaving me with a rather satisfied feeling.

Brewfest starts today. More on that drunken debacle later.

-Charles-

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